
How it works
- 1
Gather your party
Sign in, pick a starting quest, then invite Loot & Glory to your Discord server and bind it to a channel. Your friends, your server, your game. Whoever sets it up becomes the campaign's Host.
- 2
Set up your campaign
Before the first session, a short setup interview lets your group set the tone, pacing, stakes, and narration style the DM runs with. Change it whenever you like.
- 3
Play. The world remembers.
Begin a session whenever the mood strikes, no scheduling a DM. Every session includes its own recap chapter and Chronicle coverage, and every choice persists.
New to the game? The full guide walks through sessions, combat, and every command.
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Every campaign has a Host
The friend who sets up the campaign is its Host. Like game night at their place, the Host gathers the party, invites each player, and starts and ends every session. Play runs on the Host's account, with pricing published when signups open.
What makes it different
The game your group asked for
The DM runs the game your group asked for: serious or witty, gritty or heroic, at the pace you set. Your friends bring the characters and the story.
Real 5E rules, handled for you
Built on the 5th Edition System Reference Document (2014). Initiative and combat, character sheets, spell slots, click-to-roll dice buttons right in the chat, and instant rules lookups with autocomplete.
Your campaign persists
Characters, quests, NPCs, and the places you've changed are all still there when you return. The tavern you saved remembers your kindness; the villain you spared plots on.
One shared world
Every campaign plays out in the Dawn's Reach Expanse. When a session ends, your party's discoveries flow into the shared world, and what one party leaves behind awaits every other. Explore it on the map and follow its story in the Chronicle.
Every session becomes a chapter
After each session, a narrated chapter of your campaign's story is written and published to your campaign's public page, announced in Discord and open for anyone to read.
A world with a free press
The Dawn's Reach Chronicle covers every session as in-world news, filed by recurring correspondents, so any player can follow the whole realm's happenings, including other parties' exploits. The Realm Report, a recurring podcast coming soon, will bring the headlines to air.
The Dawn's Reach Expanse
One world, charted session by session. Every campaign leaves its mark: settlements founded and legends made. These are its earliest days: Age Zero, the first era. Explore the map to see where the realm stands, and read the Chronicle to learn how it got there.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
SRD content has been reformatted and reorganized for use in the Service. Loot & Glory is an independent product and is not affiliated with, endorsed, or sponsored by Wizards of the Coast.